Prophesy of pendor mod download






















Download v3. Unzip and copy the contents over to the modules folder found where Warband is installed. Start up Warband and launch v3. Copy all the save files there 6. Paste the saved files and then go launch the module. Your saved games should show up and work fine. Popular Discussions View All Does the empire intentionally recreate "Roman-Greek style" armor for the legion to help strengthen their ideology?

You guys have made a success of your project. This mod is a gold nugget! If one day you decide to create a game like this, let me know, that I put it in my wish list. Thanks again for all you have done and merry christmas to you. Saxondragon [author] 12 Dec pm. Patalfou - Thank you for the offer. We are all gratified that you enjoy the game so much. If you sent them on a different type of mission, then it can take a week or so.

Look under reports for your companion mission details to get more exact information. Coomerxxl 15 hours ago. I like the mod but I have a problem I need help with. So recently they added a mechanic that allows you to use your companions to raise troops once a week when you reach level Everytime I ask my companion is says I will have to wait until next week.

So I popped into a city waited until the next morning to check if it's ready or not. I did this for 2 weeks with no results. Since I spend 20 minutes on this I would really like to know if this is a glitch or if I am just retarded!! The goat. Drake McTine 9 Nov pm. This is just another entire game!

Love it! Hate it in the first few moments, but now I love it! Thanks for this! Additionally Prophesy of Pendor has a background-story, that makes it necessary to have an own map. The map alone might not give the feeling of home to a veteran Native-player who grew to like the Native map, but in combination with Pendors lore the map gets it's own spirit, I think.

September 20, , AM Edit: ah you meant campaign September 20, , PM I tried the bigger battles and I didn't have a squat of lag, but it was just tiring. Originally Posted by Kamos Haimon. Yeah but when you're widdling down a 1, man army on a 50 man battlesize like I do you do tend to get tired of it after a bit.

Well, I never had a men army to fight against and my battles have soldiers maximum with reinforcements If I were you, I'd try to steer clear of enormous battles and hordes, just a waste of soldiers. Why join the rest of the front when you can strike from behind when no one's looking? Help Create Join Login. Application Development. IT Management. Project Management. Resources Blog Articles.

Menu Help Create Join Login. Home Browse Prophesy of Pendor. Valonbray has had scene upgrades made by Abhuva! Reworked mercenary payment a bit not as profitable as before. A new tribe has joined the Mystmountains: The Bearclaw Berserkers! These highly agile berserkers in full Bearclaw Armor are rightfully feared in the North. While perhaps not as skilled as the Fierdsvein berserkers they are more agile and more armored and they wield big axes If you are lucky you may come across a few who might join your army.

Kings will not accept vasselage of players who have a relatively high right to rule. A new mercenary unit known as the Melitine Mercenary Lancer has been seen in taverns It is not save game compatible with earlier versions. All sounds in the Sounds folder have been converted to wav format to improve performance and remove crashes VI updated so that enemy leader will charge player when player is "close and scouting" VI has been updated to send an automatic Mount order to cavalry at start to discourage dismounts.

Version 3. Fixed weapon graphics and weapon lengths no discrepancies between graphics and in-game lengths any longer — plus re-introduced some weapons from version 3. Fixed the lods for white caparisoned horse. Fixed Eventide Helm with Cape was floating before. Fixed Ithilrandir being killed to also affect Noldor relations negatively. Reworked tax inefficiency a bit larger base before penalty but a bit steeper penalty curve after that.

Updated a section of the Cavalry VI to fix a passivity issue. Fixed OP Code error when companion is ransomed Fixed dialog so it no longer offers a feast if in non-player owned centers and the spouse is not the owner either. Sound notification for nearby enemies only triggered by larger groups now and only if they are close to player's holdings. Fixed ghost lady to only select non-player husband lords. Changed rav battle axe to be able to thrust and swing.

Removed village raid sound. Instead they can ride Caparisoned Red Hunters Sarleon Lords that rode hunters now ride red caparisoned hunters Ravenstern Lords that rode hunters now ride blue caparisoned hunters count stephan rides a blue draped warhorse instead of a steppe horse A certain item's abundance changed from 80 to 0.



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